5 DERECHA
Outline 본문
Design patterns are general reusable solutions to commonly occurring problems in software design. They are a set of proven solutions that can be used to solve problems in a particular context, and they can be applied in a wide range of situations. Design patterns provide a shared language and conceptual framework for software developers to communicate and collaborate effectively.
There are three main types of design patterns: creational, structural, and behavioral. Creational patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Structural patterns deal with object composition and how classes and objects can be combined to form larger structures. Behavioral patterns deal with communication between objects and the delegation of responsibilities between them.
The level of pattern is distributed according to the problem they solve. Some patterns are more high-level and abstract, while others are more low-level and concrete. High-level patterns tend to be more generic and applicable to a wide range of problems, while low-level patterns tend to be more specific and focused on solving a particular problem.
In terms of the blog post outline, I would start with the history of software patterns, including the origins of the concept and the seminal book "Design Patterns: Elements of Reusable Object-Oriented Software" by the "Gang of Four". We would also cover the benefits and drawbacks of using design patterns, and explore some common misconceptions about them.
From there, we would dive into the different types of design patterns, starting with creational patterns like Factory Method and Singleton, moving on to structural patterns like Adapter and Decorator, and finishing with behavioral patterns like Observer and State.
Throughout this blog pages, we would study real-orld examples of design patterns in action and practice implementing them in code. We would also discuss best practices for using design patterns, including when to use them and when to avoid them.
Overall, the goal of the post would be to provide students with a solid foundation in design patterns and equip them with the skills they need to effectively apply them in their own software development projects.